Original Sin 2 Skill Book Combinations – SamaGamer (2024)

Original Sin 2 Skill Book Combinations – SamaGamer (1)

Most depictions of magic in popular fiction are reminiscent of depictions of science; while it may use some arcane rules and knowledge, it’s basically just throwing concepts at the wall and seeing what sticks. Just like mixing two types of chemicals, mixing two magical elements can yield fascinating (and deadly) results. Here is a list of Skill Book combinations for Divinity: Original Sin 2.

In Divinity: Original Sin 2, you can combine skill books, books that grant various magical and non-magical skills to your character, to create brand new skills. Two skill books can be combined to create something new, but it should be noted that different skills will be created if one of the skill books you use is for a source skill, one that consumes source points when used.

Divinity: Original Sin 2 Skill Book Combinations

Here is a complete list of skill book combinations in Divinity: Original Sin 2.

  • Fire + Necromancy = Corpse Blast (detonate a corpse like a bomb)
  • Fire + Polymorph = Bleeding Fire (enemies create burning surfaces nearby when hit)
  • Fire + War = Sparking Swings (physical attacks bounce between targets)
  • Fire + Hunter = Explosive Trap (lays an explosive landmine)
  • Fire + Scoundrel = Sabotage (detonating explosives in a target’s inventory)
  • Fire + Summon = Fire Infusion (teach a Fireball minion, make it Fire Affiliate)
  • Air + Necromancy = Vacuum Touch (damages, suffocates and silences simultaneously)
  • Air + Polymorph = Vaporize (heals petrification and freezing, turns surfaces into clouds)
  • Air + Warfare = Breathing Bubble (makes you immune to clouds and choking)
  • Air + Hunter = Erratic Wisp (target warps to a random location on hit)
  • Air + Scoundrel = Smoke Cover (Create a cloud around you)
  • Air + Summon = Electric Infusion (teach a minion electric shock, make them affiliated with electricity)
  • Water + Necromancy = Blood Rain (constantly causes enemies to bleed, extinguishes fire)
  • Water + Polymorph = Tears of Healing (heals nearby allies)
  • Water + War = Clean Wounds (remove status effects including burn, cripple, rot, poison, and bleed)
  • Water + Hunter = Cyrotherapy (gains magic armor on frozen surfaces)
  • Water + Scoundrel = Vampiric Hunger (Steals half an enemy’s life for two turns)
  • Water + Summon = Water Infusion (teach a minion restoration, make them Water Affiliate)
  • Earth + Necromancy = Corrosive Spray (spray of acid in a conical radius)
  • Earth + Polymorph = Turn to Oil (turns other liquids into oil, eliminates blockages and shocks)
  • Earth + War = Oily Shell (physical armor gain from oily surfaces)
  • Earth + Hunter = Throw Dust (damage and blind enemies, remove surface and cloud effects)
  • Earth + Scoundrel = Venom Coating (enemies attacked with weapons take poison damage)
  • Earth + Summon = Poison Infusion (Teach the poison dart to the minion, make it poison affiliated)
  • Polymorph 2 + Fire 2 = Inflamed Skin (immune to fire damage, bleeds fire when hit, reduced resistance to water)
  • Polymorph 2 + Water 2 = Ice Skin (immune to water damage, bleeds ice when hit, reduced fire resistance)
  • Polymorph 2 + Air 2 = Medusa Skin (immune to electrical damage, lightning bleeding when hit, reduced resistance to poison and earth)
  • Polymorph 2 + Earth 2 = Poison Hide (immune to poison and earth, poison bleed when hit, reduced air resistance)
  • Fire 2 + Necromancer 2 = Mass Corpse Explosion (detonate all nearby corpses)
  • Fire 2 + Warfare 2 = Master of Sparks (apply Sparking Swings to entire party)
  • Fire 2 + Hunter 2 = Mass Exploding Traps (deploy multiple explosive landmines)
  • Fire 2 + Scoundrel 2 = Mass Sabotage (detonate two explosives in an enemy’s inventory)
  • Summon 2 + Earth 2 = Acid Infusion (teach minion Poison Dart and Acid Spores, make it acid affiliated)
  • Summon 2 + Air 2 = Cursed Electric Infusion (teach minion electric shock and closed circuit, make him cursed affiliated with electricity)
  • Summon 2 + Water 2 = Ice Infusion (learn Servant Restoration and Steam Spear, make it Affiliate with Ice)
  • Summon 2 + Fire 2 = Necrofire Infusion (teach minion Fireball and Fire Outbreak, make it affiliated with Necrofire)
  • Summon 2 + Necromancer 2 = Blood Infusion (teach Mosquito Swarm minion, make it blood affiliated)
  • Tagsbook, combinations, Divinity, Original, sin, Skill

By Martin Jenkins

dedicated individual with a profound passion for technology and gaming. He pursued his studies in Computer Engineering at Montgomery, honing his technical skills and knowledge. From his early education at Dollard College, where he completed his VMBO, to the present day, Martin has been immersed in the captivating world of gaming since 1992. Embracing his passion, he has embarked on a freelance career as a technology and gaming writer and editor. Through his insightful content, Martin shares his expertise and experiences with others, offering a unique perspective on the ever-evolving landscape of technology. His unwavering dedication fuels his pursuit of staying at the forefront of the digital realm.

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